Harmonia
Ödelandets Tonlösa är ett ständigt mysterium och hot för äventyrare. Vissa är krigslystna monster som jagar ned äventyrare, andra är kapabla att tala och vill bara delta i en konversation med sin gemene man. Det mest besynnerliga som kan ske en Tonlös är däremot formandet av en Harmonia. Istället för att genomgå Härdning kan en Tonlös istället väldigt sällsynt få tillbaka aspekter av individen de var innan de blev Tonlös och på det viset vara en fullt tänkande och levande individ igen, men nu i en metallisk kropp.
Det nya sinnet som bor i kroppen kommer ihåg delar av sitt tidigare liv, ibland kan deras personligheter överlappa. För det mesta dock är det nya sinnet i krig med sina tidigare minnen: Folk som de en gång älskat är inget mer än främlingar, gamla vanor som nu känns som tvångstankar, mardrömmar från strider de en gång deltog i.


Ability Score Increase. When determining your character’s ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. You can't raise any of your scores above 20.
Age. The concept of age doesn’t apply fully to Harmonia. Some Harmonia track their age beginning from when they awoke as a Harmonia, while others track it from first becoming Voiceless. Others, if they retain that much of their memory, count their age from before they ever first became Voiceless.
Alignment. You for the most part retain the alignment of who you were before becoming Voiceless / a Harmonia, but many Harmonia tend to be calmer in life due to the solitary lifestyle they’ve lived until now. Some completely snap after their time as Voiceless, leaning fully into Chaotic alignments.
Creature Type. You are a Humanoid and a Construct.
Size. Your size is Medium or Small, reflecting what you were in your previous life. Harmonias tend to be a lot bigger and bulkier than their original counterpart.
Speed. Your walking speed is 30 feet. Your swimming speed is equal to a third of your walking speed due to your heavy and clunky body.
Echoes. Whether you remember it or not, this body once had another life in it. You gain proficiency in one skill and one Tool or Instrument of your choice, reflecting who you once were. Additionally, this echo grants you a connection to other Voiceless. Once per Long Rest you may as an Action Sense Echoes. You sense all Voiceless within 30 ft. of you and learn of their current attitude to you (Friendly, Neutral, Hostile) as well as if they are a Harmonia or not.
Living Metal. Although your body is fully metal, it still retains traits of organic life. You gain the following effects:
  • You have advantage on saving throws against being poisoned, and you have resistance to poison damage.
  • You only need a tenth of the food and water usually required by your previous race.
  • You are immune to disease.
  • You only need 4 hours of sleep per day instead of 6.

Item Integration. Your living metal body can easily meld certain items into your body. During the course of a long rest you can integrate one item into your body. When integrated it is considered always equipped and cannot be disarmed of you. Visually, the items are melded into your body, there are no clockwork machinations underneath your metallic shell.
  • You can have the following integrated:
  • One weapon you’re proficient with. If it’s a two-handed weapon you still require two hands to fight with it.
  • One set of armor you’re proficient with.
  • One set of Artisan Tools or an Instrument. You do not need to be proficient with it.

Languages. You can speak, read, and write Common and one other language of your choice.