Djupalver
Alverna på Vallone var ett folk med en naturlig koppling till naturen. Deras hår ändrade färg med säsongerna, deras hy var som bark, druidisk magi forsade genom deras blod. Inget folk påverkades mer av det sista kriget än alverna, för varje skog som brann ned, för varje stridsvagn som bröt isär magi för att ta sig fram så kändes det i deras kropp. Äldre alver klarade inte av det, många gick och la sig aldrig för att vakna igen, medan de yngre långsamt tappade sin magiska identitet.

I den tysta världen har alverna tagit en ny form som reflekterar Urdstämmans påverkan på naturen, mer specifikt Djupskogen. Alverna nu är mer amfibiska, deras hår liknar - och ibland bokstavligen är - tentakler och deras hy skiner som fjäll.

Vissa alver från innan det sista kriget är fortfarande vid liv, hos dem är påverkan av Urdstämman väldigt svag, och ibland syns den inte alls. Samma trend kan ses i de tidigare generationerna av alver, vissa har till och med en blandning av “nya” och “gamla” drag.

Ability Score Increase.
When determining your character's ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. You can't raise any of your scores above 20.
Age.
Elves reach maturity at about the same age as humans. While previously elves could live to up to 500 years old, very few nowadays are over 200. It is unknown how long Deep Elves live, but first-generation Deep Elves who are roughly ~150 years old seem to be in their mid-life.
Alignment.
Elves love freedom, variety, and self-expression, so they lean strongly towards the gentler aspects of chaos. They value and protect others' freedom as well as their own, and are good more often than not
Creature Type.
You are a Humanoid.
Size.
Your size is Medium. Deep Elves are taller than their previous counterpart, being around 170-180 cm, but can reach up to 190 cm.
Speed.
Your walking speed is 30 feet, and you have a swimming speed of 40 ft..
Darkvision.
Accustomed to the dark forests and deep sea. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray. If you are underwater or in the Deep Woods, the range is increased to 120 ft..
Fey Ancestry.
You have advantage on saving throws against being charmed, and magic can't put you to sleep.
Dark Resistance.
Due to your body being a reflection of the Deep Woods - where the Dark is most prominent - you ignore 1 level of Dark.
Aquatic Magic.
You know the Shape Water and Druidcraft cantrips.
Eldritch Vortex.
Twice per long rest, as an action, you can surround yourself in a swirl of inky black, muddied water, teleporting yourself to a location you can see within 30 ft. The location needs to be connected to where you are currently standing. You can bring a willing creature within 5 ft. of you. If you are underwater this ability has a range of 60 ft..
Languages.
You can speak and read Common and Elvish.