Unearthly Armor
At 1st level, your body mutates to handle harm. While you're not wearing armor, your armor class is calculated as 10 + your Strength modifier + your Witch Modifier.
Shape of Night
Also at 1st level, due to your mark you can mutate your body into weapons like those of Tegrids Night Creatures.
As a bonus action you can transform any appendage - arm, tail, wing, etc - into a Simple or Martial melee weapon. That appendage cannot be used
normally until you transform it back, and you cannot be disarmed of the weapon.
You must meet any requirements to attack with the weapon, such as requiring both hands for a two-handed weapon, regardless of if your hands were transformed.
You are proficient with this weapon and can use it as a spellcasting focus.
Features in this subclass will refer to your
Night Weapon, which refers to any weapon conjured with this ability.
Finally, you can only have one Night Weapon active at a time.
Aura of Bloodlust
At 3rd level, you can let go of your human nature and give in to Tegrids temptations.
When you mutate into a Night Weapon, or as a bonus action while you have one equipped, you can create an aura of bloodlust.
The aura lasts for 1 minute or until you become incapacitated. You cannot end the aura willingly nor can you unequip your Night Weapon while it is active.
The aura extends for 10 ft. around you and has the following effects:
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For each creature hostile to you in the aura, you add +1 to your attack rolls made using your Night Weapon.
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At the end of your turn, if you haven't attacked a creature this turn or cast a Witch spell, you take 1d4 psychic damage.
When you later in the Witch Class gain the Urd Malison feature you can summon your Night Weapon and create this aura as a part of the action
to activate your Urd Malison. While the Malison is active, your aura of bloodlust uses the range of that instead.